AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in Middle East - Q2 2021
Explore the performance of the top 5 hybridcasual games on Android in the Middle East during Q2 2021, highlighting their weekly downloads, revenue, and active user trends.
In Q2 2021, the top 5 hybridcasual games on the Android platform in the Middle East demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here are the detailed insights, based on data from Sensor Tower.
Sniper 3D:Gun Shooting Games saw a steady increase in weekly revenue, peaking at around $11K in the final week of June. The game’s weekly downloads showed an upward trend, culminating in approximately 45K downloads by the end of June. Weekly active users fluctuated slightly, averaging around 270K throughout the quarter.
Art of War: Legions experienced a decline in both weekly downloads and active users. Downloads dropped from 9.2K at the start of April to about 2.5K by the end of June. Active users also saw a decline, with numbers decreasing from 61.4K to around 34.2K in the same period. Weekly revenue showed some fluctuations, peaking at $10K in early April before settling to around $7.5K by the end of June.
Rush Royale: Tower Defense TD demonstrated a noticeable increase in weekly revenue, reaching up to $6.1K in mid-June. However, weekly downloads showed a declining trend, starting at 11.9K in late March and dropping to approximately 2K by the end of June. Active users also decreased from 30K to about 16K during the quarter.
Score! Match - PvP Soccer maintained relatively stable weekly revenue, with a peak of $4.3K in early June. Weekly downloads varied, starting at 8.6K in late March and ending at 3K by late June. Active users showed a downward trend, decreasing from 65K to around 54K over the quarter.
Bricks Ball Crusher had a modest increase in weekly revenue, peaking at $2.5K in mid-May. The game’s weekly downloads were inconsistent, starting at 7K in late March and ending at 5.5K by the end of June. Active users fluctuated, averaging around 67K throughout the quarter.
These insights reflect the dynamic nature of the hybridcasual gaming market in the Middle East. For more detailed data and trends, visit Sensor Tower.